top of page

Austin, TX native.

Currently in the DC area.

 

I got my start working as a Set Designer, Painter and Carpenter in the theater - working with amazing people, for long hours, and very little money.

After that I worked with 3D modeling and design tools to create interactive visualizations, motion graphics, and things like that.

Lately I've been using a combination of those skills to create 3D Design Software for a living, and to build furniture on the side. 

 

I am a jack of all trades, a handyman and woodworker, really into cooking Szechuan food, play drums/guitar, have 2 large dogs, and a wonderful wife (who is a Scientist).

Work Experience

Sr. Principal User Experience Designer

Autodesk

2023 - present

  • Provide strategic guidance in feature and product visioning, helping Product, Design, Development and Senior Leadership to imagine and communicate that vision in the context of actionable, incremental milestones that are cemented in customer and business needs.

  • Lead a small design team on the mission to revolutionize bridge and tunnel modeling for civil infrastructure projects of massive scale, from 3D conceptual design and visualization, to construction deliverables.

  • Create a suite of Civil Infrastructure tools for the Autodesk Construction Cloud, helping Civil Engineers and Design Reviewers to communicate design intent, and discover costly issues earlier in the design process.

  • Work with leadership, teams and stakeholders across organizations to align on everything from strategic intent, vision and mission, and customer requirements, to the nuances of information architecture and interaction patterns. 

Principal User Experience Designer

Autodesk

2018 - 2023

Senior Interaction Designer

Autodesk

2014 - 2018

  • Lead Designer for Autodesk InfraWorks, a design and visualization tool for the civil infrastructure industry.  Work ranging from small interaction improvements to large scale feature additions.

  • Develop modeling workflows that remove the most complex aspects of content creation and parametric modeling, allowing customers to design at any scale, adapt to project changes, and re-use their work on project after project.​​

  • Support development teams by leading backlog prioritization and refinement, holding planning sessions, and developing release plans.

  • Own visual design updates to ensure that InfraWorks visual design, graphics and underlying technology align with industry standards the Autodesk Weave design system.

Software Engineer

The SI Org,

formerly Lockheed Martin

2009 - 2014

  • Worked directly with government customers to develop high end graphics and 3D animation videos for future acquisitions.

  • Performed various multimedia design and user experience related tasks. (Graphic/Web Design, Video and Effects Editing, 3D Modeling and texturing, iOS development, etc)

  • Wrote and contributed to several white papers detailing innovative ways that video game ideas and technology can inform, refine and influence the systems engineering process on large scale, mission critical programs.

Skills

Interaction and User Experience Design

Agile, Project Management, Product Ownership

Human Centered Design and Workshop Facilitation

Prototyping, Wireframing, and UI Development

User Research, Testing and Data Analytics

3D Modeling and Interactive Visualization

Video Production and Motion Graphics

Figma, Photoshop

Jira, various agile methodologies

LUMA certified facilitator

Figma, Photoshop, QML, CSS, Unity

Qualtrics, Looker, various methodologies

Maya, Inventor, Fusion 360, Unity

Adobe After Effects

Education

Masters of Entertainment Technology

Carnegie Mellon University

2006 - 2009

B.F.A Scene Design and Technology

Texas State University

1998 - 2003

© 2023 by Austin Jephson

bottom of page